

If the target has 100 resistance and you have 20 spell penetration, his resistance is 80 against your spells. Spell penetration is negative resistance, plain and simple. Examples include fireball and pyroblast (yes they have a DoT, but it's small enough that it doesn't count as binary) and shadowbolt (even improved shadowbolt, though Imp. Regular spells are spells that only have one effect pre-talents. Examples include frost bolt, blast wave, and frost shock. I don't know if there's a comprehensive list anywhere, but a binary spell is one that has some non-damaging effect in addition to damage, usually a snare. Spells are divided into "regular" and "binary" spells. We do, fortunately, know the long-run average-over-time math.įirst we need to define terms. We know what happens, generally, but not the precise math.

The unfortunate thing is that nobody seems to know exactly. 1% worth of spell hit gives you +1% dps, but 1% worth of spell crit gives you +0.5% dps - you gain a "deal 150% damage" slot and lose a "deal 100% damage" slot. Note that this means, most of the time, spell hit increases your dps more than spell crit. If you have a talent that increases spell crit damage by 100% (e.g., Ruin), that doubles the 50% bonus, so your spell crits do 200% damage.

player.Ī critical hit normally deals 150% damage (as opposed to 200% for physical crits). At +3 levels, your miss chance is 17% vs. If the target is one level above you, your miss chance is 5%. Your base chance to miss against a target of your level is 4%. What is known about spell hit is the following: I don't know what the formula is for spell miss chance, or even if there is a formula. But wait - don't binary spells want extra +hit, to make up for their massive miss chance vs.It is strictly a function of the disparity between your level and your target's level, and any +spell hit gear you have. I'm going to call it a miss because this kind of resist is not (with one exception, see below) dependent on the target's magic resistance. The game's scrolling combat text lists a "miss" as "resist," with the word "resist" in white. The spell combat table is a lot simpler than the physical combat table, and includes the following possible results: As with physical attacks, when you cast a spell on an enemy the game builds a combat table and rolls a virtual die to figure out what happens. I think the easiest way to look at this is to think of magic resistance as armor for spells (although as we'll see in a moment that's only a good analogy in the long run). It is reprinted here with the author's permission. Quin'thalan Sunfire a blood elf paladin action figure has equipment reassembling that of a spellbreaker.This guide was written by Jasica/Ayasilkrose, Warrior Officer of Spaceballs The Guild on Draenor, and 70 Druid on Hyjal.Guards looking like spellbreakers were also depicted in the Death Knight manga.It is most likely that Blizzard based blood elf guards after the spellbreakers as they were at the time the most iconic front-line warriors of the blood elf army. The guards in Silvermoon City bear a strong resemblance to spellbreakers however they are not.
#WORLD OF WARCRAFT SPELLCASTER PATCH#
One of the primary spellbreaker abilities ( ) was introduced as a mage ability in patch 2.0.1.According to Micky Neilson, they were created after Kael'thas Sunstrider renamed the high elves to blood elves.This fighting style is highly similar to that of a spellbreaker. The racial leader of the blood elves, Lor'themar Theron, appears in World of Warcraft wielding melee weapons and using anti-magic techniques.Perhaps it was hinting at an inclusion of the class in a future RPG supplement, but it never came to be. The Monster Guide makes reference to spellbreakers as a class blood elves become, along with already existing classes in the Warcraft RPG. Their abilities focus on destroying spells. The powers of the spellbreaker are terrifying to those with knowledge of magic, for their blows shatter the mana from a spellcaster's body. The blades can cast globe of invulnerability when spun, and can make casters forget spells. This blood-elven two-bladed sword is the bane of any evil spellcaster.

The blood elves' elite warriors employ these frighteningly effective weapons to execute outlawed spellcasters, necromancers and other evil practitioners of magic. The deadly, two-bladed swords of the spellbreakers strike fear in the hearts of wizards and sorcerers.
